Secret City Adventures is a collection of unique immersive experiences in Toronto. Uncover a conspiracy along the alleyways of Chinatown and Kensington Market, unmask a secret society and research time travel near Trinity Bellwoods Park, or go back in time through the tunnels and up the towers of Casa Loma. At every corner there is a story, a puzzle, a clue – just look closer, ask the right questions, stay curious, and you’ll uncover new worlds of adventure.
About Company & Co.
Secret City Adventures is a Company & Co. production. Based in Toronto, Canada, Company & Co. was founded by Patrick Keenan and Tina Santiago Keenan in 2012. Our mission is to design, develop and deliver experiences that promote more curiosity in the world. We brought Real Escape Game to Canada for the first time in 2014, selling out games for over a year. Company & Co. is a pioneer in theatrical escape games and immersive experiences, bringing the Casa Loma Escape Series to life at Toronto’s historical landmark, Casa Loma. The team of creative writers, directors and experience designers continue to push the boundaries of storytelling.
Read more about the core team below!
As Company & Co.’s General Manager, Leonardo Dell’Anno has overseen the development of Toronto’s critically acclaimed Casa Loma Escape Series. Assembling a diverse team of designers from a variety of industries, Leonardo has shepherded three hit immersive experiences, all set in a historic castle. Outside of work, Leonardo is an award winning producer of film, theatre and digital media. With Company & Co.’s current experiences still selling out, Leonardo is hard at work on the 2017 development slate and looking to push the company’s experiences in bigger and bolder directions.
Working as one of Company & Co.’s creative leads since it’s first Toronto endeavour in 2014, Michael has played a key role in establishing some of the most entertaining and immersive experiences Toronto’s ever seen. In both production and design, Michael has helped deliver a variety of Company & Co.’s experiences, from the very first, to their latest offerings. Michael’s amalgamated knowledge from his degree in Psychology, combined with his extensive first-hand experience in all things gaming, results in a keen analytical mindset, fine-tuned to the metafabric of fun, immersion, and gamification of life.
After playing Company & Co.’s first escape game in Toronto, Kevin jumped at the chance to join the team. With a background in producing arts events, writing for film/TV, theatre, and comics, and a passion for adventure and immersive experiences, Kevin was a natural fit as one of Company & Co.’s game designers. In less than a year Kevin has worked on the development of two immersive games set in Toronto’s historic castle Casa Loma, and “Lost & Found In Chinatown”, an immersive outdoor experience combining elements of scavenger hunts, escape games, and alternative city tours.
With a background in industrial design, wearable tech and the performing arts, Jayd first joined Company & Co. building props and puzzles for their games. Now part of the core game design team, Jayd is interested in exploring the genre and analyzing behavioral responses to tactile stimulation and the integration of tech. Highly curious about both how things and how people work, passionate about the intersection between design and technology, and an overall big nerd, Jayd is thrilled to have the opportunity to explore the exciting potential of the immersive gaming experience with such a talented team.
Fresh off a career on the stage, Nick’s longtime focus has been devised theatre and stage direction. After developing curated immersive theatre, audience experience analytics, and a series of competitive archery rulesets, Nick joined the Secret City design team in time to help build the groundbreaking Murdoch Mysteries Escape Series. Secret City Adventures is a perfect alchemical mixture of Nick’s three great loves: games, theatre, and the art of Dungeon Mastery.
One of the key figure heads in their very first escape game, Steven has had his fingers in nearly all projects Company & Co. has produced since then. Leaving his past life behind Steven started as an actor within the games but quickly found himself in the position of Manager/Administrative front-liner for the Real Escape Games. With a strong background in illustration, writing, filmmaking and acting, Steven has utilized nearly all of his collective experience during his time with Company & Co.
Hiba dreams of travelling the world and experience different types of cuisine. When she is not travelling, she explores the food scene in Toronto. Prior to completing her degree in Digital Media at UofT, she has perfected the customer experience through face-to-face, email and phone interactions. While being a student, she started her food blog and took a vast interest in social media and marketing. She then worked with a few Toronto area start-ups, coming up with unique digital marketing strategies to help increase traffic. Hiba has now combined all the skills she has amassed over the years and brought them to the role of Operations Manager here at Company & Co.
Casa Loma Manager
Coming from a background in escape games, Meghan joined Company & Co. in September 2016. She was drawn to the company like a moth to the flame, absorbed into the world of jazz and liquor…after playing our King of the Bootleggers game at Casa Loma. She started as one of our actors and now manages Secret City Adventure’s Casa Loma Escape Series. Ask her anything about grilled cheese, intercollegiate debate, or the tunnels underneath the castle!
Kaitlin is a writer, narrative designer, and game developer living in Toronto. Kaitlin loves creating visceral experiences that evoke meaningful emotional responses in players, especially in live event settings. Her games focus on exploring mental illness through horror. She is the author of the book Ain’t No Place for a Hero: Borderlands (ECW Press, 2017), and is the lead writer on the death positive video game A Mortician’s Tale (Laundry Bear, 2017). She loves coffee, stouts and ciders, outer space, and all monsters.
Braydon is a game designer, writer, editor, and researcher living in Toronto. Because of his experience as a doctoral candidate in creative writing with the University of Calgary, Braydon approaches escape rooms as ways to tell stories. His creative work focuses on themes of memory, loss, and hybridity, and his writing has been published in various chapbooks, anthologies, and literary journals. He has worked on alternate reality games and tabletop roleplaying games. He loves pizza, poetry, and stories about aliens.